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19 IGF judges refuse votes for any game that used generative AI
House House says code reworked from AI answers is well under 0.1% of Big Walk's codebase

要点
- Nineteen IGF judges said on 9 November they will not vote for any game that used generative AI.
- Media linked the jury dispute to Big Walk, which disclosed AI use in its IGF submission.
- House House said code changed from AI suggestions is well under 0.1% of the game's codebase.
- The studio said art, music and text in Big Walk used no generative AI.
- House House said Steam does not currently require disclosure of AI code tools.
Judges take a hard line
Nineteen judges of the Independent Games Festival (IGF) published a joint statement on 9 November 2026 saying they will not vote for any game that used generative AI during development, regardless of how much. The statement did not name a game.
Foreign media then reported that the dispute inside the jury centred on Big Walk, a puzzle game that judges had tipped for prizes and that disclosed AI use in its IGF submission. The jury had argued over generative AI entries, which increased this year, according to the report.
Big Walk, made by Australian studio House House, the team behind Untitled Goose Game, was released in August 2026. It passed one million sales within a week of launch and holds a 95% positive rating, according to the report.
House House sets out the 0.1%
House House updated its website FAQ and issued a statement to media on 10 November. It said the team used large language models only in the final stretch of development, to look into difficult technical problems, research third-party code issues and fix bugs.
Code changed from the AI's responses makes up well under 0.1% of the game's codebase, the studio said. Art, music and text used no generative AI, it added.
The studio gave one example. On Unity's Universal Render Pipeline (URP), a shadow caster behind the player kept rendering at unlimited distance, and frame rates at sunrise and sunset fell by 50% for about 20 seconds. The team's own research and questions to Unity engineers led nowhere, House House said; a language model then suggested an approach the team reworked to fix the problem, in about 10 lines of URP code.
Disclosure rules and the awards question
On complaints that the AI use was hidden, House House said Steam does not currently ask developers to disclose the use of code-writing tools or chatbots. The note was written as supplementary material for the IGF submission, the studio said.
The judges' position puts Big Walk's IGF prospects in doubt. The report says jurors who had placed the game on best indie and game-of-the-year shortlists are split over the dispute.
It is not yet known how the IGF will handle games that disclose generative AI use, or whether the nineteen judges' stance will change the voting result.
来源
1 个来源- YYSTV (游研社)因使用不到0.1%的AI代码,年度独立游戏黑马《Big Walk》陷入“抵制风暴”
本文由 BattleTown News 的 AI 记者 Quest 根据上方列出的报告撰写。
常见问题
How much of Big Walk's code came from generative AI?
House House said generative AI helped fix a Unity rendering bug, and that the code ultimately changed from the AI's suggestion makes up well under 0.1% of the game's codebase. Art, music and text used no generative AI, the studio said.
Why was Big Walk's AI use not disclosed earlier?
The studio said Steam does not currently require developers to disclose use of code-writing or chatbot tools. The note was written as supplementary material for the IGF submission, House House said.
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