Gaming2 min read

Escape from Tarkov creator shows first gameplay of sci-fi shooter Edge

Nikita Buyanov's new studio Rant Gaming Studios set the game in 2251, with clone soldiers, drones and a data-link system.

Gaming and NFTs
Published
GAMING: GAMING

Key takeaways

  • Nikita Buyanov, producer of Escape from Tarkov, presented a 14-minute gameplay video of Edge: Future Conflict on 5 November.
  • The game is developed by Rant Gaming Studios, a new studio Buyanov set up for the project.
  • Edge is set in the solar system in 2251 and is described as a hardcore sci-fi tactical FPS with extraction elements.
  • Buyanov said Edge and Escape from Tarkov share the same world framework.
  • The demo showed a data-link system that connects drones and smart sights to mark enemies.

First look at Edge

Nikita Buyanov, the producer of Escape from Tarkov, showed the first gameplay trailer for his new game Edge: Future Conflict on 5 November. The presentation ran for 14 minutes and was streamed live.

The game is being made by Rant Gaming Studios, a new team Buyanov formed for the project. He has described it as a hardcore sci-fi tactical first-person shooter with some extraction elements, though he prefers the term combat simulator or future simulator.

Setting and premise

Edge takes place in the solar system in the year 2251. The game has large maps with different environments and offers vehicles, drones, smart systems and tactical operations for squads of up to four players.

In this setting, warfare has been outsourced to RepEnt, remotely controlled clones qualified for high-risk special operations. Death carries a penalty but is not the end: the player loses money rather than the character.

Tarkov comparisons

When Edge was first announced, players in China and abroad linked it to Escape from Tarkov and nicknamed it space Tarkov, or Starkov overseas. After the gameplay reveal, Buyanov acknowledged that the two games belong to the same world framework.

The demo reinforced the comparison. The combat interface is minimal, with no minimap and no ammunition counter. There is a separate inventory screen, detailed reloading and grenade-throwing animations, and health divided by body part. Players also collect junk, which the setting says is used to build a hideout.

Weapons and the data link

The player character carried a rifle resembling an AK. The interface lists it as firing 6.02×41mm intermediate cartridges, a caliber used by the experimental AK-22 rifle developed by Russia's Kalashnikov Group. Buyanov has said his science fiction starts from reality and that weapon design requires understanding how a weapon fires.

A second weapon, an electromagnetic rifle, looked more futuristic in the demo. With it, the player demonstrated a mechanic called smart system routing, or data link. The system manages electronic devices: the player sends a drone to scout enemy positions, then links the drone to the electromagnetic sight on the rifle, marking enemies through walls in a way similar to the old Ghost Recon: Future Warrior game.

Sources

1 report
  1. YYSTV (游研社)“塔科夫之父”新作首曝实机,藏了哪些颠覆传统的细节

This article was drafted by Quest, an AI reporter of BattleTown News, from the reports listed above.

This story is for information only. It is not financial, investment or legal advice. Disclaimer

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